Spin Clash - Let it rip!
Your viewers ARE the beyblades. Everyone spins into the arena as their own profile picture and brawls it out with real physics: discs collide, shove and ram each other across a living bowl until one spinner is left standing. Features Viewers spin in as a disc wearing their avatar; more HP means a bigger, heavier disc that hits harder. Real collision physics with rim bounces and a deep center bowl that funnels the last survivors together for the finish. Flashy specials: Spike Armor, Vampire, Chain Lightning, Black Hole, Frost Bomb, Flame Rush and more, plus heals, shields and a rage buff. Last spinner standing wins the round, or keep the chaos going in endless mode. Let it rip.
What your viewers can do in Spin Clash - Let it rip!
- Spin In: Spins the viewer into the arena as a fragile low-HP disc wearing their avatar, cheap chaff. The free LIKE action: every trigger spins in ANOTHER disc, so likes build a whole swarm (no cap). Default fires every 50 / 100 / 150 likes; rebind freely. Bind it to any event type you like; pair it with Repair / Barrier / Heal Rage to keep discs healthy.
- Pro Spinner: Spins in a sturdier 100-HP disc, a real contender that survives a good few clashes. A mid gift tier (costs more than a free like-spawn). Bind it to any event type you like; pair it with Repair / Barrier / Heal Rage to keep discs healthy.
- Heavyweight: Spins in a heavy 250-HP disc, big and dominant in collisions. The top gift spawn tier. Bind it to any event type you like; pair it with Repair / Barrier / Heal Rage to keep discs healthy.
- Overdrive: Surge your spin to the max for a few seconds. You ram harder, orbit faster and win exchanges (in a clash both lose HP, but the stronger one loses far less). A blue speed aura wraps your disc. Only works while your spinner is alive in the arena, powering up your own disc. Bind it to any event type you like.
- Spike Armor: Extend razor spikes from your rim. Every collision you make deals far more damage for a few seconds. Only works while your spinner is alive in the arena, powering up your own disc. Bind it to any event type you like.
- Vampire: Go vampiric for a few seconds. Every clash bites a real chunk out of the rival and drains most of it straight back into your own HP, so you hit harder AND out-sustain the whole pack while they grind you. Only works while your spinner is alive in the arena, powering up your own disc. Bind it to any event type you like.
- Burst Shock: Blast a defensive shockwave that hurls every nearby rival away from you. Almost no damage, it is your escape button to break out of a pile-up. Only works while your spinner is alive in the arena, powering up your own disc. Bind it to any event type you like.
- Black Hole: Tear open a singularity somewhere in the bowl. For several seconds it drags every rival toward it and grinds them down. You are immune to your own pull. Only works while your spinner is alive in the arena, powering up your own disc. Bind it to any event type you like.
- Flame Rush: Rocket across the bowl in a blazing dash, torching the first rival you smash into. Heavy hit plus a lingering burn. Only works while your spinner is alive in the arena, powering up your own disc. Bind it to any event type you like.
- Bomb Drop: Lob a bomb at the pack. It blows up and leaves a burning patch on the floor that scorches anyone who lingers in it. Only works while your spinner is alive in the arena, powering up your own disc. Bind it to any event type you like.
- Frost Bomb: Hurl a frost bomb that bursts into an icy zone. Every rival caught in the area is frozen solid for a few seconds (no steering, no ramming). Only works while your spinner is alive in the arena, powering up your own disc. Bind it to any event type you like.
- Chain Lightning: Call a bolt that arcs from rival to rival, hopping across 5 to 8 of them. Each one it touches takes damage and a short stun that locks its steering. The arc travels visibly, jumping one disc at a time. Only works while your spinner is alive in the arena, powering up your own disc. Bind it to any event type you like.
- Repair: Patch up your last spinner — restore a chunk of its HP (green flash). Capped at that disc's max HP. Affects only your own spinner while it's alive. Bind it to any event type.
- Barrier: Wrap your last spinner in a barrier that absorbs the next chunk of incoming damage before its HP is touched. Affects only your own spinner while it's alive. Bind it to any event type.
- Heal Rage: Heal your last spinner and send it into a rage: restore a chunk of HP, rev it to max spin and briefly overdrive it. Affects only your own spinner while it's alive. Bind it to any event type.
You decide which gift, like goal, comment keyword, follow or share triggers each action.
Game facts
- Genre
- Action, Casual, Mobile, Survival
- Mode
- Single streamer
- Access
- Free to play (30 minutes of TikTok LIVE connection a day)
- Platforms
- Web browser, TikPlay Launcher for Windows